Tone Death - Sound Stem Separation and Neuroplasticity in a VR Game - Music 257
Worked with Brian Pham under Dr. Poppy Crum's and Eito Murakami's mentorship. Designed a VR environment to train source separation skills in the auditory cortex via sound spatialization tasks.
Motivated by Colin Cherry's Cocktail Party Problem and real-world issues of selective attentional gain and prior research in sonic object classification in the auditory cortex.
Skills: Unity | C#| Ethical Study Design
Presented Research at CCRMA Stanford, June 2024.
"New Functional, Smart, Sustainable, and Renewable Cellulose Materials: Redesigning Wood" - UConn Kasi Group 2022
Implemented Azo and Norbornene compounds in cellulose nanocrystal side-chain copolymers to induce temperature and UV-light-induced isomer shifts to be applied in renewable, biodegradable, versatile soft robotic materials.
Skills: Chemical Synthesis (See reactions run in presentation) | NMR Spectroscopy | FTIR | ATR | WAXS | SAXS | ChemDraw
Presented Research to University of Connecticut Material Sciences Department, July 2022.
"'ARemember' - Optimizing Unique AR VE Creation Using Physical Surroundings and Atmospheric Adjustments" - UCSB SRA 2021
Worked as Lead Developer in a team of three to devise and implement C# solutions in MRTK-Unity virtual augmented reality space. Proof-of-concept solutions included contextually-relevant atmospheric adjustments, FOV/DOF alterations, and illusory architectural changes to make a static physical environment feel new.
Conducted user study in which 66.7% of users felt a given combination of adjustments were effective in rendering a physical space unrecognizable, whilst retaining immersion and playability. Research property of the University of California, Santa Barbara.
Skills: MRTK-Unity | C# | Github VCS | Ethical Study Design
Presented Research at Public Symposium, July 2021.
© Weston G. Keller, Kasi Group, UCSB, Stanford University - All Rights Reserved - Email: weston.desert@gmail.com - Tel: 505-231-7113